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股2008年CG业界年度从米20大事件排魂行

放大字体  缩小字体 发布日期:2019-07-11  来源:mNEzaE  浏览次数:20
核心提示:2008年CG业界年度20大事件排行由权威CG网站CGSociety举办的2008 CG业界年度大事件TOP20,是网民们通过2008年11月1日到12月20日,


股2008年CG业界年度从米20大事件排魂行
2008年CG业界年度20大事件排行

由权威CG网站CGSociety举办的2008 CG业界年度大事件TOP20,是网民们通过2008年11月1日到12月20日,将近两个月的投票所产生的。该名单涵盖了电影、游戏、CG软件等众多领域,让我们来一起回顾这令人惊喜的2008:

以下名单是CB翻译过的,详细介绍icech没有翻译,原文地址可以点击这里查看。什么是CG?就是Computer Graphics的缩写,中文翻译为电脑图形。

1. Autodesk收购Softimage Softimage has been sold to Autodesk for US$35 million. Ten years back the same company was bought by Avid from Microsoft for US$275 million. Looks very much like Autodesk got an amazing price for some brilliant technology. Marc Stevens from Softimage and Marc Petit from Autodesk explained their corporate manoeuvre as just one of many over the years, similar to those taken by NVIDIA, Microsoft, Google and Adobe.

Petit said Autodesk needed to be ready for a good fight, with 3D coming into the mainstream in cinema and games next year. 'We think we are a leader but in the long run we expect it to be a very competitive and heated market place.'

2. 电影《Wall-E(机器人总动员)》 Pixar's latest industrious undertaking hit the screens in the US, a story of a lonely robot meant for greater things. Spending his years on Earth cleaning up humanities garbage, the little trash compacter has more gizmos than a Swiss Army knife and more soul than his hollow chest can hold. WALLE had to show an array of emotions through body language and binocular eyes with metal flaps that doubled as eyebrows, portraying happiness, sadness, and some anger, though the temper most often belonged to Eve.

This is no ordinary story, and is definitely not a see-it-once kind of film.

3. 电影《Kung Fu Panda(功夫熊猫)》What a cool film! Awash with color and technical complexities, DreamWorks brings us their next animated film, Kung Fu Panda.

Aided in the voice talents of Jack Black and Dustin Hoffman, the animators and modelers worked some miracles on the fights scenes, chases and atmospherics. In production since 2003, the film introduces a cast of clothed and furry or feathery animals that never completely sit still, languishing, dreaming, learning, and battling throughout a collection of expansive environments.

By staying away from pop culture and modern day references, DreamWorks hopes this film will be timeless, and 50 years from now would still be relevant.

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4. 三维动画软件Softimage XSI 7 and ICE There is a sting in the tail of this story, which I understand everyone knows is coming. However, the launch of Softimage XSI 7 and ICE was one of the big successes of the year.

To launch in the quiet moments before SIGGRAPH was a sure fire hit. They had the stage to themselves and every piece of the impressive node-based XSI was shown clearly in an online launch.

Top marks to the marketing team at Softimage for pulling off such a successful campaign, and even more kudos to the team of amazing software engineers for creating such a pure 3D creative environment.

5. 游戏《Little Big Planet(小小大星球)》

Down the end of my street there is a billboard with the big-headed crochet creature pictured, with the zip as a tie. The talk-bubble says, "In my world, I fart when I'm happy." Go figure. The marketing of this game is almost as 'outside the square' as the game itself. The creative material-dolls that run around in this user-controlled world are as entertaining to watch as they are to control.

There doesn't seem to be anything these critters can't do, and the more intricate I made the world in my short play, the more addictive the game became. When Valve's 'Portal' won Best of Show at the GDC'08 in February, I knew not every game had to be a shooter to be popular. Little Big Planet at Number 5 in our list confirms it. That makes me happy.

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6. 电影《Iron Man(钢铁侠)》

Marvel’s first venture into filmmaking with the release of Iron Man rocketed the 2008 summer season off to an excellent start. Jon Favreau directed and ILM created many of the effects, along with Stan Winston Studio, The Embassy VFX, and a list of others. But in a rare departure from what so often is the norm, Favreau encouraged the artists to do more than create his vision. He let them create some visions of their own.

7. 三维数字雕刻软件Mudbox 2009

The last time Mudbox was in this list was when Autodesk took the Skymatter in and bought the software under its wing, announced at San Diego in 2007.

Well, Mudbox seems to have improved in the new surroundings. Mudbox 2009 arrived with some of the finest digital sculpting tools attached.

Coming in again at number Seven on the Retro list, Mudbox has been used in the production of almost all of the latest VFX releases from European, US and Indian studios.

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8. 游戏《metal Gear Solid 4(合金装备4)》

On June 12, 2008, metal Gear Solid 4: Guns of the Patriots (MGS4) was released worldwide for the PS3. MGS4 was a huge project that took Hideo Kojima, the virtuoso director, about three and a half years to complete.

The metal Gear series has been around for 21 years, with many people regarding it as a masterpiece in terms of its scenarios, gameplay and realism. Making a particular impact is its world-class graphics that go beyond the boundaries of a conventional game.

These graphics give the action such realism and immediacy that players feel like they have been transported to a real battlefield.

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9. Adobe Creative Suite 4发布

The Creative Suite from Adobe has been through a few upgrades that fine tuned interfaces and made several of the apps rather larger than the community thought was necessary. But with CS4, Adobe has brought many high-end production features into the suite, as well as introduced very heavy versions of Dreamweaver, Flash and Fireworks. The packs are released in six flavors for Premium and Standard applications of Design and Web work.

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10. 电影《蝙蝠侠:黑暗骑士》

The amazing amount of hi resolution 8.4K IMAX work done by Paul Franklin and the large crew at DNeg makes the resulting action-packed movie well worth seeing frame-by-frame. I can vouch for that personally. The city vistas, the car/bike chase.

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11. 好莱坞电影特效大师斯坦温斯顿去世

The VFX world lost one of the greats this year, in Stan Winston. Winston was a visual effects supervisor, make-up artist, and film director, best known for his work in the Terminator series, the Jurassic Park series, Aliens, the Predator series, and Edward Scissorhands. Stan Winston was a frequent collaborator with director James Cameron.

The established areas of expertise for Winston were in makeup, puppets and practical effects, but he never stayed still, shifting to digital with the establishment of the Stan Winston Digital company. Here, his visions were explored for the latest blockbuster productions, many of them climbing to the VES and Oscar podiums for VFX excellence.

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12. 开源3D软件Blender与开源动画《Big Buck Bunny(大雄兔)》

All hail the Open Source. In these days of corporate takeovers, economic resizing and foreclosures, it's good to know that there are geeks out there producing software to forward the greater creative community for the love of it.

And just to prove their insatiable appetite for creative passion, there are crews out there volunteering their skills to produce short films that display their best.

Here is a wonderful example of technical and artistic selflessness that in fact built this industry. Well done guys, thank you.

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13. 电影《Presto(魔术师与兔子)》

once again, the technical effort of the PIXAR short lives up to the tight comedic story. Good old slapstick. But Presto is a mix of the old and the new. The simple character dynamics mixed with the gorgeous Pixar environment.

The result is a wonderfully timed, sensational lit gymnastic show with timing, grace and comedic brilliance. I actually thought this one would make it higher in the list but there you go.

14. 游戏《Gears of War 2战争机器2 》

Just recently, the crew at Epic opened their doors to show the characters and environments for Gears of War 2 to the readers at CGSociety. Chris Perna and Jay Hawkins talked about steering the team, creating the assets and upping the ante for the reprise of the big game. Chris explains that Epic and Microsoft wanted everything to feel larger in scope in Gears 2. The Locust architecture had never been seen before, so it had to be something special. With so many below ground elements, Epic also wanted the underground to take on a different feel in these areas. they are more organic with lots of pulsing molds and fungus, root systems. To an outsider, the FPS looks like more of the same but after a couple of hours jumping around in the game personally, I am impressed with the appearance. A very cool escapist adventure.

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15. 世界经济萧条促进电影游戏业发展

Well, for a CG-related list to have to include the economic reality, there must be something major happening. And it's not over yet by a long shot. During the last few 'down times', the most popular escape from the economic realities were the escapist adventures in film at the theater. These days, the more sedantary will spend time on their consoles. This is wher we step in. I wouldn't be the first to suggest that there are no further hard times ahead, but the call for more entertainments can only mean more work for the creatives.

It is my hope that film and game production will continue through these darker times to entertain the masses and protect the artists to some extent.

16. 电影《Horton Hears a Who(电影霍顿与无名氏)》

Stepping aside from the Ice Age productions, Blue Sky Studios brought together a magnificent team with a classic story to tell. Some very high-end technologies were created, test-run and applied for this production, all to create the incredibly entertaining antics of some very believable Seuss characters.

The lead supervising animator Mike Thurmeier and his crew largely relied upon Maya, along with various plugs-ins to speed up workflow. An old tool called 'Follow Through' was plied for tails, hair and anything that would flap in the wind. With the help of a great story, comedic voicetrack and a very tight team at Blue Sky, this film is a classic, a keeper.

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17. 三维数字雕刻软件ZBrush Mac版

Pixologic bit the bullet earlier this year and released 3.1 for Mac OS X after the trial and release of the Windows version in November '07, picked as number three in last year's list. Industry reaction was terrific, very positive and ZBrush continues to be one of the tools of choice in Next-Gen game work and character development. There's a wide range of tutorial material online and on DVD for those wanting to learn more about this first digital sculpting tool.

Lead developer Ofer Alon, and the Pixologic team are artists and are part of the creative industry. There was a lot of close collaboration when the beta program for 3.0 occurred. With input coming from Cesar Decol Jr., Ryan Kingslien, Scott Spencer, Kris Costa and a host of other major names, ZBrush has become a work of art in itself.

18. 2008SIGGRAPH的最佳动画短片《Oktapodi(章鱼的爱情)》

Gobelins has turned out some amazing animators lately. The makers of this colorful chase film have spent the better part of 2008 running round the world showing the film off at festivals and climbing up on stage to collect the best awards. Straight after 'Oktapodi' won 'Best of Show' at SIGGRAPH in LA, third-year students Julien Bocabeille, Francois-Xavier Chanioux, Olivier Delabarre, Thierry Marchland, Quentin Marmier and Emud Mokhberi were back on stage to pick up the Audience Prize. Just recently, the crew won a Jury Award at

SIGGRAPH Asia's Computer Animation Festival in Singapore.

The story tells of a couple of octupi, having been caught napping in their ocean, looking after each other and determined never to part company. Along comes the stubborn chef wanting to keep supplies of calimari constant for his clients. What follows is an entertaining, enthralling chase around a sleepy Greek seaside town.

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19. 三维绘图软件Cinema 4D R11

As Maxon CEO Paul Babb paraphrased at SIGGRAPH in LA, "this one goes up to eleven". Maxon CINEMA 4D's interface was totally revamped in this major version update. Touting 64-bit support on PC and Mac OS X, all kinds of features are brought forward in this update, including the CineMan tool, which lets the artist render CINEMA 4D projects using Pixar's RenderMan Pro Server, or other RenderMan compliant engines using the RIB format.

The bundling of various industry-specific modules has turned CINEMA 4D into a truly mouldable application. These Editions can be targeted for film animation, game work and web, through into industrial and medical visualization use.

20. 视觉特效软件Houdini 9.5 Mac版

After staging an impressive public beta period for Houdini 9.5, Side Effects Software released the node-based 3D animation app. in mid-July. Houdini 9.5 brought what SideFX called the 3D industry's first node-based workflow to the Mac, ensuring that 3D artists could collaborate seamlessly in a multi-platform environment.

Throughout 2008, Side Effects showed the industry that Houdini was able to quickly become an effective tool for artists in the pro VFX industry. With stints at Rythym & Hues on the 'Incredible Hulk' and other features, Houdini has scraped in to the CGSociety's 2008 Retrospective listing.

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